ΠΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅ ΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΌΠ΅ΡΠΎΠ΄ΠΎΠ² Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ Π΄Π΅ΡΠΎΡΠΌΠΈΡΡΠ΅ΠΌΡΡ ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΠ΅ΠΉ Π² ΡΡΠ΅ΡΠ΅ΠΎ-ΠΏΡΠΎΠ΅ΠΊΡΠΈΠΎΠ½Π½ΡΡ ΡΠΈΡΡΠ΅ΠΌΠ°Ρ
Π‘ΡΠ΅ΡΠ΅ΠΎ-ΠΏΡΠΎΠ΅ΠΊΡΠΈΠΎΠ½Π½ΡΠ΅ ΡΠΈΡΡΠ΅ΠΌΡ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΠ²Π°ΡΡ ΠΎΡΠ΄Π΅Π»ΡΠ½ΡΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΉ. ΠΈΠ»ΠΈ Π³ΡΡΠΏΠΏΡ ΡΡΠ΅Π½ΡΡ , ΠΈΠ½ΠΆΠ΅Π½Π΅ΡΠΎΠ², Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠΎΠ² Π²ΠΈΡΡΡΠ°Π»ΡΠ½ΡΠΌ ΡΠ°Π±ΠΎΡΠΈΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²ΠΎΠΌ, Π² ΠΊΠΎΡΠΎΡΠΎΠΌ ΠΎΠ½ΠΈ ΠΌΠΎΠ³ΡΡ Π½Π°Π±Π»ΡΠ΄Π°ΡΡ, ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°ΡΡ ΠΈ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ ΠΈΠΌ ΡΠ»ΠΎΠΆΠ½ΡΠ΅ Π΄Π°Π½Π½ΡΠ΅. ΠΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΡΠ°ΠΊΠΈΡ ΡΠΈΡΡΠ΅ΠΌ ΠΈΠΌΠ΅ΡΡ ΡΡ ΠΎΠ΄Π½ΡΡ Π°ΠΏΠΏΠ°ΡΠ°ΡΠ½ΡΡ ΠΊΠΎΠ½ΡΠΈΠ³ΡΡΠ°ΡΠΈΡ (ΡΠΌ. ΡΠ°Π±ΠΎΡΡ). Π¦Π΅Π½ΡΡΠ°Π»ΡΠ½ΠΎΠ΅ ΠΌΠ΅ΡΡΠΎ Π·Π°Π½ΠΈΠΌΠ°ΡΡ: Π³ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ΠΎΠ±ΡΠ°Π±ΠΎΡΡΠΈΠΊ — SGI ΡΡΠΏΠ΅ΡΠΊΠΎΠΌΠΏΡΡΡΠ΅Ρ ΠΈΠ»ΠΈ… Π§ΠΈΡΠ°ΡΡ Π΅ΡΡ >
Π‘ΠΏΠΈΡΠΎΠΊ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΡ
- P. Vishton J. Cutting. Perception of Space and Motion, chapter Perceiving Layout and Knowing Distance: The 1. tegration, Relative Potency and Contextual use of Different Information about Depth., pages 69−118. New York: Academic Press, 1995.
- M.A. Π‘Π΅ΠΏΠΈΠΈ, H.E. ΠΠΎΠΆΠ΅ΠΊΠΈΠ½, Π. Π. Π‘Π°Π²ΡΠ΅Π½ΠΊΠΎ. ΠΠ΅ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΠ΅ΠΉ Π½Π° ΠΎΡΠ½ΠΎΠ²Π΅ ΡΡΠ½ΠΊΡΠΈΠΉ ΡΠ°Π΄ΠΈΠ°Π»ΡΠ½ΠΎΠ³ΠΎ Π±Π°Π·ΠΈΡΠ° Ρ ΠΊΠΎΠΌΠΏΠ°ΠΊΡΠ½ΡΠΌ Π½ΠΎΡΠΈΡΠ΅Π»Π΅ΠΌ. // ΠΡΡΠ»Π΅Π΄ΠΎΠ²Π½ΠΎ Π² Π ΠΎΡΡΠΈΠΈ, pages 1982−1991, 2004. http://zhurnal.ape.relarn.ru/articles/2004/186.pdf.
- M.A. Π‘Π΅Π½ΠΈΠ½. ΠΠ»Π³ΠΎΡΠΈΡΠΌΡ ΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠΈ 3d ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ Π½Π° ΠΎΡΠ½ΠΎΠ²Π΅ csrbf. // Π’ΡΡΠ΄Ρ XLVII Π½Π°ΡΡΠ½ΠΎΠΉ ΠΊΠΎΠ½ΡΠ΅ΡΠ΅Π½ΡΠΈΠΈ ΠΠ€Π’Π, pages 109−123. ΠΠ·Π΄. ΠΠ€Π’Π, ΠΠΎΡΠΊΠ²Π°, 2004.
- N. Kojekine, V. Savchenko, Π. Senin, I. Hagiwara. An approach to surface retouching and mesh smoothing. // The Visual Computer Journal, 19(7−8):549−564, 2003.
- M. Senin, N. Kojekine, V. Savchenko, I. Hagiwara. Particle-based collision detection. // Short papers proceedings of Eurographics 2003, 2003. Spain, Granada, September 1−6.
- N. Kojekine, V. Savchenko, M. Senin, I. Hagiwara. Smooth local deformations and particle based collision detection. // International Workshop on Geometric Modeling, Computing, and Visualization, 2003. Aizu-Wakamatsu, Japan, 12−15 July 2003.
- N. Kojekine, V. Savchenko, M. Senin, I. Hagiwara. An algorithm for polygonal surface stitching. // Proceedings of Computational Engineering Conference, volume 8, 2003.
- N. Kojekine, V. Savchenko, M. Senin, I. Hagiwara. A prototype system for character animation based on real-time csrbf deformations. // Proceedings of The 5-th International Conference on Humans and Computers, pages 82−86, 2002.
- N. Kojekine, V. Savchenko, M. Senin, I. Hagiwara. A prototype system for character animation based on real-time deformations. // The Journal of Three Dimensional Images, 16(4):91−95, 2002.
- N. Kojekine, V. Savchenko, M. Senin, I. Hagiwara. Real-time 3d deformations by means of compactly supported radial basis functions. // Proceedings of Eurographics EG2002, short papers, pages 35−43, 2002.
- G. Eckel, M. Gobel, F. Hasenbrink, W. Heiden, U. Lechner, H. Tramberend, G. Wesche, J. Wind. Benches and caves. // H.J. Bullinger O. Riedel, editors, Proceedings 1st Int. Immersive Projection Technology Workshop, 1997.
- ΠΠΎΠΌΠ°ΡΠ½ΡΡ ΡΡΡΠ°Π½ΠΈΡΠΊΠ° Π€ΡΠ°ΡΠ½Π³ΠΎΡΠ΅ΡΠΎΠ²ΡΠΊΠΎΠ³ΠΎ ΠΠ½ΡΡΠΈΡΡΡΠ° ΠΠ΅Π΄ΠΈΠ°-ΠΊΠΎΠΌΠΌΡΠ½ΠΈΠΊΠ°ΡΠΈΠΉ. http://www.imk.fraunhofer.de.
- ΠΠΎΡΡΠ²ΠΈΠ½ΠΎ, ΠΠ½ΡΡΠΈΡΡΡ Π€ΠΈΠ·ΠΈΠΊΠΎ-Π’Π΅Ρ Π½ΠΈΡΠ΅ΡΠΊΠΎΠΉ ΠΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΊΠΈ. Π’ΡΡΠ΄Ρ 1-ΠΎΠΉ ΠΠ΅ΠΆΠ΄ΡΠ½Π°ΡΠΎΠ΄Π½ΠΎΠΉ ΠΠΎΠ½ΡΠ΅ΡΠ΅Π½ΡΠΈΠΈ ΠΠΎ Π‘ΠΈΡΡΠ΅ΠΌΠ°ΠΌ ΠΠΈΡΡΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΠΊΡΡΠΆΠ΅Π½ΠΈΡ ΠΠ° ΠΠ»Π°ΡΡΠ΅ΡΠ°Ρ ΠΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ½ΡΡ ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠΎΠ². VE on PC 2001, 2001.
- H. Tramberend. Avocado: A distributed virtual reality framework. // Proceedings of the IEEE Virtual Reality, 1999.
- J. Rohlf J. Helman. Iris performer: A high performance multiprocessing toolkit for real time 3d graphics. //A. Glassner, editor, Proceedings of SIGGRAPH'94, pages 381−395, 1994.
- J. Wernecke Open Inventor Architecture Group. The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, volume Release 2. Addison-Wesley, Reading, Massachusetts, 1994.
- R. Carey G. Bell The VRML 2.0 Annotated Reference Manual. Addison-Wesley, Reading, MA, USA, 1997.
- Silicon Graphics Inc. OpenGL Optimizer Programmer’s Guide, 1998.
- D.S. Staneker. A first step towards occlusion culling in opensg plus. // Proceedings of the 1st OpenSG Symposium, 2002.
- D. Bartz et al. Jupiter: A toolkit for interactive large model visualization. // Proceedings of Symposium on Parallel and Large Data Visualization and Graphics, pages 129−134, 2001.
- H. Wendland. Piecewise polynomial, positive defined and compactly supported radial functions of minimal degree. // AICM, 4:389−396, 1995.
- Barco projection systems web page, http://www.barco.com/pro-j ection systems.
- E.J. Wegman et al. The minicave — a voice-controlled ipt enviroment. // H.-J. Bullinger O. Riedel, editors, Proceedings of 3d Int. Immersive Projection Technology Workshop, pages 179−190. Springer-Verlag, Berlin, 1999.
- I. McDowall M. Bolas. Revieweing single and multiple viewer stereo with dpi projectors. // Proceedings of 7th Annual Symposium on Immersion Projection Technologies, IPT 2002, 2002.
- Tan infitec tm stereo viewing, Π΄ΠΎΠΌΠ°ΡΠ½ΡΡ ΡΡΡΠ°Π½ΠΈΡΠΊΠ° ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ tan. http://www.tan.de/english/prod/infitec.html.
- J.S. Lipscomb W.L. Wooten. Reducing crosstalk between stereoscopic views. // Proceedings of SPIE (Stereoscopic Displays and Virtual Reality SystemsII), volume 2409, pages 31−40, 1995.
- J. Konrad et al. Cancellation of image crosstalk in time-sequential displays of stereoscopic video. // IEEE Transactions On Image Processing, 9(5):897−908, 2000.
- R.K. Dybvig. The Scheme programming language: ANSI Scheme. PTR Prentice-Hall, Engewood Cliffs, NJ 7 632, USA, second edition, 1996.
- V. Savchenko A. Pasko. Transformation of functionally defined shapes by extended space mappings. // The Visual Computer, 14:257−270, 1998.
- T.W. Sederberg S.R. Parry. Free-form deformation of solid geometric models. // Computer Graphics, 20(4):151−160, 1986.
- S. Coquillart. Extended free-form deformation: a sculpting tool for 3d geometric modeling. // Computer Graphics, 24(4):187−196, 1990.
- S. Coquillart P. Jancen. Animated free-form deformation: an interactive animation technique. // Computer Graphics, 25(4):23−26, 1991.
- W.M. Hsu, G.F. Hughes, H. Kaufman. Direct manipulation of free-form deformations. // Computer Graphics, 26(2):177−184, 1992.
- P. Borrel D. Bechmann. Deformation of n-dimensional objects. // International Journal of Computational Geometry and Applications, l (4):427−453, 1991.
- P. Borrel A. Rappoport. Simple constrained deformations for geometric modeling and interactive design. // ACM Transactions on Graphics, 13(2): 137−155, 1994.
- D. Bechmann. Space deformation models survey. // Computers & Graphics, 18(4):571−586, 1994.
- J.H. Ahlberg, E.N. Nilson, J.L. Walsh. The theory of splines and their applications. // Academic Press, New York, 1967.
- J. Dushon. Constructive Theory of Functions of Several Variables, chapter Splines Minimizing Rotation Invariants Semi-Norms in Sobolev Spaces, pages 85−100. Springer-Verlag, 1976.
- B.A. ΠΠ°ΡΠΈΠ»Π΅Π½ΠΊΠΎ. Π‘ΠΏΠ»Π°ΠΉΠ½-ΡΡΠ½ΠΊΡΠΈΠΈ: Π’Π΅ΠΎΡΠΈΡ, ΠΠ»Π³ΠΎΡΠΈΡΠΌΡ, ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΡ. ΠΠΎΠ²ΠΎΡΠΈΠ±ΠΈΡΡΠΊ, ΠΠ°ΡΠΊΠ°, 1983.
- R.M. Bolle B.C. Vemuri. On three-dimensional surface reconstruction methods. // IEEE Transactions on Pattern Analysis and Machine Intelligence, 13(1):1—13, 1991.
- G. Greiner. Wavelets, Images and Surface Fitting, chapter Surface Construction Based on Variational Principles, pages 277−286. AL Peters Ltd., 1994.
- F.L. Bookstein. Principal warps: Thin plate splines and the decomposition of deformations. // IEEE Transactions on Pattern Analysis and Mashine Intelligence, ll (6):567−585, 1989.
- F.L. Bookstein. Morphometric Tools for Landmark Data. Cambridge University Press, 1991.
- F.L. Bookstein. Two shape metrics for biomedical outline data: Bending energy, procrustes distance, and the biometrical modeling of shape phenomena. // Proc. Shape Modeling Conference (SMIA'97), pages 110−120, 1997.
- J. Moody. Fast learning in networks of locally-tuned processing units. // Neural Computation, 1:281−294, 1989.
- S. Haykin. Neural Networks: A comprehensive Foundation. Upper Saddle River, NJ: Prentice Hall, 1994.
- A.G. Bors. Minimal topology for a radial basis function neural network for pattern classification. // Digital Signal Processing, 4, 1989.
- S. Chen, C.F.N. Cowan, P.M. Grant. Orthogonal least squares learning algorithm for radial basis function networks. // Transactions on Neural Networks, 2(2):302−309, 1989.
- M. Niranjan F. Fallside. Neural networks and radial basis functions in classifying static speech patterns. // Computer Speech and Language, 4:275−289, 1990.
- P. Litwinovicz L. Williams. Animating images with drawing. // Computer Graphics (Proceedings of SIGGRAPH'94), pages 409−412, 1994.
- J.C. Carr, W.R. Fright, R.K. Beatson. Surface interpolation with radial basis functions for medical imaging. // IEEE Transaction on Medical Imaging, 16(1):96−107, 1997.
- R.K. Beatson W.A. Light. Fast evaluation of radial basis functions: Methods for 2-d polyharmonic splines. Technical
- Report 119, Mathematics Department Univ. of Canterbury, New Zealand, 1994.
- W. Light. Wavelets, Images and Surface Fitting, chapter Using Radial Functions on Compact Domains, pages 351−370. AL Peters Ltd., 1994.
- J.C. Carr, T.J. Mitchell, R.K. Beatson, J.B. Cherrie, W.R. Fright, B.C. McCallumm, T.R. Evans. Reconstruction and representation of 3d objects with radial basis functions. // Computer Graphics, Proceedings SIGGRAPH'2001, pages 67−76, 2001.
- L. Greengard V. Rokhlin. A fast algorithm for particle simulation. // Journal of Computational Physics, 73:325−348, 1997.
- V. Savchenko L.Schmitt. Reconstructing occlusal surfaces of teeth using a genetic algorithm with simulated annealing type selection. // Proceeding of 6th ACM Symposium on Solid Modeling and Application, pages 39−46, 2001.
- V. V. Savchenko, A.A. Pasko, T.L. Kunii, A.V. Savchenko. Multimedia Modeling, chapter Feature based sculpting of functionally defined 3D geometric objects, pages 341−348. Towards Information Superhighway, 1995.
- S. Lee, G. Wolberg, S. Y. Shin. Scattered data interpolation with multilevel b-splines. // IEEE Transactions on Visualization and Computer Graphics, 3(3):228−244, 1997.
- D. Thalmann, J. Shen, E. Chauvineau. Fast realistic human body deformations for animation and vr applications. // Computer Graphics International, pages 166−174, 1999.
- P. Fua, R. Plankers, D. Thalmann. From synthesis to analysis: Fitting human animation models to image data. // Computer Graphics International, pages 4−11, 1999.
- Y. Lee, D. Terzopoulos, K. Waters. Realistic modeling for facial animation. 11 SIGGRAPH'95 Proceedings, pages 191−198, 1995.
- J. Bloomenthal C. Lim. Skeletal methods of shape manipulation. // Proceedings of International Conference on Shape Modeling and Applications, pages 44−47, 1997.
- A. Verroust F. Lazarus. Extracting skeletal curves from 3d scattered data. // Proceedings of International Conference on Shape Modeling and Applications, pages 194−202, 1999.
- H. Wendland. On the smoothness of positive definite and radial functions. // Journal of Computational and Applied Mathematics, 101:177−188, 1999.
- H. Samet. The Design and Analysis of Spatial Data Structures. Addison-Wesley, 1986.
- N. Kojekine, V. Savchenko, D. Berzin, I. Hagiwara. Software tools for compactly supported radial basis functions. // Computer Graphics and Imaging, Proc. IASTED CGIM'2000, pages 234−239, 2001.
- A. Jennings. A compact storage scheme for the solution of symmetric linear simultaneous equations. // Computational Journal, 9:281−285, 1966.
- W.H. Press, S.A. Teukolsky, T. Vetterling, B.P. Flannery. Numerical Recipes in C. Cambridge University Press, 1997.
- The visualization toolkit textbook and open source Π‘++ library, with tcl, python, and java bindings. http://www.kitware.com/vtk.html, 2001.
- K. Shoernake. Animating rotation with quaternion calculus. // ACM SIGGRAPH 1987, 1987.
- M. Bertalmio, G. Sapiro, V. Caselles, C. Ballester. Image inpainting. // Computer Graphics (Proceedings of SIGGRAPH’OO), pages 417−424, 2000.
- M.M. Oliveira, B. Bowen, R. McKenna, Y.S. Chang. Fast digital image inpainting. // Proceedings of the Visualization, Imaging, and Image Processing IASTED Conference, pages 261−266, 2001.
- S. Esedoglu J. Shen. Image inpainting by the mumford-shah-euler model. IMA Preprint 1812, accepted for publication in European Journal for Applied Mathematics.
- A. Sarti, R. Malladi, J.A. Sethian. Computing missing boundaries in images. // Proceedings of the Visualization, Imaging, and Image Processing IASTED Conference, pages 495−500. Marbella, Spain, 2001.
- M.K. Gousie W.R. Franklin. Converting elevation contours to a grid. // Proceeding of the Eighth International Symposium on Spatial Data Handling (SDH), 1998. http://www.ecse.rpi.edu/Homepages/wrf.
- B. Schneider. Geomorphologically sound reconstruction of digital terrain surface from contours. // Proceedings of 8th Symposium on Spatial Data Handling, Vancouver, Canada, pages 139−150, 1998. http://www.geo.unizh.ch/ benni.
- V. Savchenko, A. Pasko, 0. Okunev, T. Kunii. Function representation of solids reconstructed from scattered surface points and contours. // Computer Graphics Forum, 14(4):181—188, 1995.
- G. Turk J.F. O’Brien. Shape transformation using variational implicit functions. // Computer Graphics (Proceedings of SIGGRAPH'99), pages 335−342, 1999.
- Y. Ohtake, A. Belyaev, H-P.Seidel. A multi-scale approach to 3d scattered data interpolation with compactly supported basis functions. // Proceedings of SMI'2003, 2003.
- N. Kojekine V. Savchenko. Software tools using csrbfs for processing scattered data. // Computer & Graphics, 27:311−319, 2003.
- G. Barequet M. Sharir. Filling gaps in the boundary of a polyhedron. Technical Report 277/93, Tel-Aviv University, Department of Computer Science, Israel, 1993.
- T. Hermann, Z. Kovacs, T. Varady. Geometric Modeling: Theory and Practice, chapter Special applications in surface fitting, pages 14−31. Springer, 1997.
- M.I.J. Bloor M.J. Wilson. Spectral approximation to pde surfaces. // Computer Aided Design, 28(3):145−152, 1996.
- J. A. Setian. Geometry, Fluid Mechanics, Computer Vision, and Material Sciences, chapter Level Set Methods: Evolving Interfaces. Cambridge University Press, 1996.
- R.T. Whitaker D.E. Breen. Level-set models for the deformation of solid objects. // Proceedings of Implicit Surface Conferece, pages 19−35, 1998.
- N. Kojekine V. Savchenko. Using csrbfs for surface retouching. // Proceedings of The 2nd IASTED International Conference Visualization, Imaging and Image Processing VIIP2002, pages 613−618, 2002.
- J. Davis, S.R. Marschner, M. Garr, M. Levoy. Filling holes in complex surfaces using volumetric diffusion. // Proceeding of the First International Symposium on 3D Data Processing, Visualization, Transmission, 2002.
- H. Hoppe, T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle. Surface reconstruction from unorganized points. // Proceeding of SIGGRAPH'92, volume 26, pages 79−88, 1992.
- G. Farin. Curves and Surfaces for CAGD. Academic Press, 1998.
- P. Graven G. Washba. Smoothing noisy data with spline functions. // Numerical Mathematics, 31:377−403, 1979.
- G. Taubin. A signal pcocessing approach to fair surface design. // Computer Graphics (Proceedings of SIGGRAPH'95), volume 29, pages 351−358, 1995.
- M. Desbrun, M. Meyer, P. Schroder, A.H. Barr. Implicit fairing of irregular meshes using diffusion and curvature flow. 11 Computer Graphics (Proceedings of SIGGRAPH'99), 33:317−324, 1999.
- J. Warren H. Weimer. Subdivision Metods for Geometric Design. Academic Press, 2002.
- L. Kobbelt, S. Campagna, J. Vorsatz, H-P. Seidel. Interactive multi-resolution modeling on arbitrary meshes. // Computer Grafics (Proceeding of SIGGRAPH'98), volume 32, pages 105−114, 1998.
- H. Zhang E. Fiume. Mesh smoothing with shape or feature presevation. //J. Vince R. Earnshaw, editors, Advances in Modeling, Animation and Rendering (Proceedings of CGI'02), pages 167−181. Springer, 2002.
- H. Yagou, Y. Ohtake, A. Belyev. Mesh denosing via iterative alpha-trimming and nonlinear diffusion of normals with automatic thresholding. // CGI'2003, 2003.
- M.C. Lin S. Gottschalk. Collision detection between geometric models: a survey. // Proceedings of IMA Conference, Mathematics of Surfaces VIII, 1998.
- P. Hubbard. Approximating polyhedra with spheres for time-critical collision detection. // ACM Transactions on Graphics (TOG), 15(3):179—210, 1996.
- S.A. Ehmann M. C. Lin. Accurate and fast proximity queries between polyhedra using convex surface decomposition. // Computer Graphics Forum, 20:500−510, 2001.
- M.C. Lin D. Manocha. Efficient contact determination in dynamic environments. // International Journal of Computational Geometry and Applications (IJCGA), 7:123−151, 1997.
- G. Zachmann. Rapid collision detection by dynamically aligned dop-trees. // Proceedings of IEEE Virtual Reality Annual International Symposium, pages 90−97, 1998.
- S. Redon, A. Kheddar, S. Coquillart. Fast continuous collision detection between rigid bodies. // Computer Graphics Forum (Proc. of Eurographics '02), 21(3), 2002.
- T. Larsson T. Akinine-Moller. Collision detection for continuously deforming bodies. // Proceedings of Eurographics, short presentations, pages 325−333, 2001.
- G. van den Bergen. Efficient collision detection of complex deformable models using aabb trees. // Journal of Graphics Tools, 2(4):1—14, 1997.
- I. Palmer R. Grimsdale. Collision detection for animation using sphere-trees. // Computer Graphics Forum, 14(2): 105−116, 1995.
- S. Quinlan. Efficient distance computation between non-convex objects. // Proceedings of IEEE International Conference on Robotics and Automation, pages 3324−3329, 1994.
- S. Krishnan, A. Pattekar, M. Lin, D. Manocha. Spherical shell: A higher order bounding volume for fast proximity queries. // In Proceedings of WAFR'98, pages 287−296, 1998.
- J.D. Cohen, M.C. Lin, D. Manocha, M. Ponamgi. I-collide: an interactive and exact collision detection system for large-scale environments. // Proceedings of the Symposium on Interactive 3D Graphics, pages 189−196, 1995.
- M. Held, J.T. Klosowski,, J.S.B. Mitchell Evaluation of collision detection methods for virtual reality fly-troughs. //
- Proceedings Seventh Canadian Conference on Computational Geometry, pages 205−210, 1995.
- J.T. Klosowski, M. Held, J. S. Mitchell, H. Sowrizal, K. Zikan. Efficient collision detection using bounding volume hierarchies of k-dops. // IEEE Transactions on Visualization and Computer Graphics, 4(l):21−36, 1998.
- Taosong He. Fast collision detection using quospo trees. // Proceedings of the Symposium on Interactive 3D Graphics, pages 55−62, 1999.
- S. Gottschalk, M.C. Lin, D. Manocha. Oobtree: A hierarchical structure for rapid interference detection. // ACM Computer Graphics (Proc. of SIGGRAPH'96), pages 171−180, 1996.
- S. Bandi D. Thalmann. An adaptive spatial subdivision of the object space for fast collision of animated rigid bodies. // Proceedings of Eurographics '95, pages 259−270, 1995.
- D.H. Eberly. 3D game engine design. Morgan Kaufmann Publisher, 2001.
- M.-P. Cani C. Puech. Dynamic animation of deformable bodies. //P- Stucki S. Coquillart, W. Straber, editor, From Object Modelling to Advanced Visual Communication, Focus on Computer Graphics, pages 118−139. Springer-Verlag, 1994.
- G. Zachmann. Minimal hierarchical collision detection. // Proceedings of the ACM Smposium on Virtual Reality Software and Technology, pages 121−128, 2002.
- M. Moore J. Wilhelms. Collision detection and response for computer animation. // ACM Computer Graphics (Proc. of SIGGRAPH '88), 22(4):289−298, 1988.
- A. Joukhadar, A. Scheuer, Ch. Laugier. Fast contact detection between moving deformable polyhedra. // Proceedings of the IEEE International Conference on Intelligent Robots and Systems, pages 1810−1815, 1999.
- M. Hughes, M. Lin, D. Manocha, C. Dimattia. Efficient and accurate interference detection for polynomial deformation. // Proceedings of Computer Animation, pages 155−166, 1996.
- B. Mirtich. V-clip: Fast and robust polyhedral collision detection. // ACM Transaction on Graphics, 17(3):177−208, 1998.
- S. Cameron. Enhancing gjk: Computing minimum penetration distances between convex polyhedra. // Proceedings of International Conference on Robotics and Automation, pages 3112−3117, 1997.
- Openrm scene graph library, http://openrm.sourceforge.net.
- J.K. Hahn. Realistic animation of rigid bodies. // ACM Computer Graphics (Proc. of SIGGRAPH '88), 22(4):299−308, 1988.
- Scalapack web page, http://www.netlib.org/scalapack/scala-packhome.html.